


#Mage tower dbm mod#
There are seven encounters available, and your specialization will determine which challenge youll face. This extra mod for Deadly Boss Mods (DBM) adds support for challenging scenario content such as Proving Grounds, Broken Shore Mage Tower, and N’zoth Horrific Visions scenarios. There, at Deliverance Point, youll be able to enter the tower and engage in a challenge meant to test your skills. Safer usage for removing values from tables Gaining Access to the Mage Tower Travel to the Broken Isles and reach the Broken Shore from Dalaran. Then you can just run out of interrupts and watch him frostbolt you to death for 1/5th your. The comet storm is usually hitting me twice for 2.5k each, I only have 6k health. Xylem almost kills me during razorice (yes I know to jump out as a DH and not move forward). Fixed a positioning error within the GUI I did this in legion and this seems completely insane compared to back then.Fixed regressions in notes and update popups.Split common locals out of core so mods and gui elements that only need to access these only have to read or localize a much smaller table.Move journal icons to common locals too, that way nearly 100% of smaller mods can avoid using the cores much larger locals table for any reason.Fix frame Hide cases for hyperlinks nad updatereminder.

Optimize CheckDispelFilter to return cached value when checking multiple debuffs similtaniously to avoid calling GetSpellCooldown over 100x in a single frame in rare cases.Add support for classic era difficulty IDs 184-186.Fixed a bug that caused mage tower challenges to incorrectly report as scenario mods instead of solo challenges, This caused incorrect combat reporting and stats tracking.Also updated the player absorb check to work without spell input optionally to be a generic total absorb checker.Updated all infoframes to support total absorb being unknown and be an optional arg (when not given it returns numeric value instead of percent.
